Trip To Europe « Result #1 on Mar 24, 2009, 9:50pm »
A beautiful young New York woman was so depressed that she decided to end her life by throwing herself into the ocean. But just before she could throw herself from the docks, a handsome young sailor stopped her.
"You have so much to live for," said the sailor. "Look, I¡¯m off to Europe tomorrow and I can stow you away on my ship. I¡¯ll take care of you, bring you food every day, and keep you happy."
With nothing to lose, combined with the fact that she had always wanted to go to Europe, the woman accepted. That night the sailor brought her aboard and hid her in a lifeboat. From then on, every night he would bring her three sandwiches and make love to her until dawn.
Three weeks later she was discovered by the captain during a routine inspection.
"What are you doing here?" asked the captain.
"I have an arrangement with one of the sailors," she replied. "He brings me food and I get a free trip to Europe. Plus he¡¯s screwing me."
"He certainly is," replied the captain. "This is the Staten Island Ferry".
A Short Holiday « Result #2 on Mar 24, 2009, 4:44am »
Alan worked in an office in the city. He worked very hard and really looked forward to his holidays.
¡¡¡¡He usually went to the seaside, but one year he saw an ad in a newspaper "Enjoy country life. Spend a few weeks at Willow Farm. Good food, fresh air, horse riding, walking, fishing. Reasonable prices ."
¡¡¡¡" This sounds like a good idea." he thought, " I' 11 spend a month at Willow Farm. I'll enjoy horse riding, walking and fishing. They'll make a change from sitting by the seaside.
¡¡¡¡Four days later he returned home.
¡¡¡¡"What' s wrong with Willow Farm ?" his friend asked him. " Didn't you enjoy country life ?"
¡¡¡¡"Country life was fine," Alan said." But there was another problem.
¡¡¡¡"Oh, what?"
¡¡¡¡Well, the first day I was there a sheep died, and we had roast lamb for dinner.
¡¡¡¡“Fresh meat is the best.”_"I know, but on the second day a cow died, and we had roast beef for dinner. "
¡¡¡¡"Lucky you!"
¡¡¡¡"You don't understand," Alan said." On the third day a pig died and we had roast pork for dinner."
¡¡¡¡" A different roast every day." Jack exclaimed.
¡¡¡¡"Let me finish," Alan said." On the fourth day the farmer died and I didn't dare stay for dinner!"
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
"harry potter is a popular title among some of the detainee population," said the librarian, a civilian contractor identified only as "lorie" who works at the prison camp for foreign terrorism suspects at the u.s. naval base in cuba.
lorie said the popularity of the best-selling harry potter books, which recount the adventures of a boy wizard as he triumphs over the powers of evil, was matched only by the prisoners' passion for agatha christie.
but even this remote prison has not escaped the world-wide frenzy over the escapades of harry potter and his friends at the hogwarts school of wizardry and witchcraft. the sixth book in the series by author j.k. rowling, which went on sale last month, is the fastest-selling book of all time.
"one prisoner has requested the movies," she said.
asked what other books were among the prisoners' favorites, lorie said, "we have 12 different agatha christie titles in arabic that are very popular. also 1001 arabian nights."
two worlds__ « Result #5 on Jan 14, 2008, 5:42pm »
This island had been kept secret from the world, and those who knew about it only knew from experience.The thing of it is, those who know never left. You are driving your boat along when you hear a haunting sound - the sound of a flute being played and it calls you toward the sound. You go toward it, not knowing the dangers of which you put yourself in. And then, CRASH! Your boat is skewed by the jagged rocks. There are many skeletons of boats next to your own, so this gives you some sense of hope. The only thing that stands between you and those people stranded here is a giant cliff, but what luck! There is a rope hanging down from it. You have a choice - stay in the boat graveyard or go find civilization?
Should you go up, you will find that you must go through a thick jungle, but it would all be worth it in the end. Once you get close, you will find a worn path and you may want to follow it. For if you do, you will find a tree house of gigantic proportions. This means one thing - people have been here for a while before you even came along. And yes, that is true. They call themselves the Opxe people and have formed their own government which has worked fairly well so far. If you challenge them right when you get there, there is a great chance you will be dispelled from the group to fend for yourself. Change doesn't sit well with the Opxe.
Will you find the Opxe to have a simple and enjoyable rest of your life or will you be a rebel and make yourself legend in this island of fate?
- Looking for staff members - Open to all role play levels - Original plot
Extended Twilight. « Result #7 on Nov 7, 2007, 12:55am »
URL:http://twilightextends.proboards77.com/index.cgi Type: Based on the book 'Twilight' by Stephanie Meyer. Allowing: Vampires, Werewolves, Humans. Cannons: Almost all are still available. Activity: Just started up.
Plot:
EDWARD CULLEN HAD ALWAYS FOUND IT FRUSTRATING THAT HE COULDN'T READ BELLA'S THOUGHTS - but what if now there was somebody else who could? Who could use her to manipulate everybody around her. Forks was a quiet town until the appearance of Cheif Swan's 17 year old daughter Bella. She enrolled at the local high school and seemed to fit in. That was until she met Edward Cullen, a vampire who seemed as intrigued - and annoyed - towards her as she was by him. Edward confesses his secret, and that of his family, each as breathtakingly beautiful as he was. But who would have thought things were fated to go so horribly wrong. The appearance of three nomad vampires caused a hectic rush, Bella very nearly lost her life, yet was saved again. But for some reason James escaped Emmett and Jasper's grasp, he is still at large. For the moment he poses no threat, but soon he will meet up with another vampire, one who has a similar gif to Edward - though nowhere near as strong - this vampire, he will atempt to use to control Bella's mind. For all along it was Edward he intended to hurt. James still considers himself an unbelieveable tracker, thus he still pursues this enjoyable hunt. But how far will he take it? And how many innocent people will fall to protect Bella?
Windsong Wolves « Result #8 on Aug 16, 2007, 5:26pm »
THE WINDSONG WOLVES
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The land beyond the river isn’t an alien one. The wolf packs are there. The trees are silent, the rain is cool., the snow falls in winter and the grass greens in spring. But amongst the wolves are a few surprises.
When wolves of Windsong find themselves being caged ad carted away to a place known only as the “Sanctuary”, the world changes from a place of safety to a world of fear…and adventure. The captives pace their enclosures, waiting for freedom and learning more and more every day. Between rescued dogs roaming around and even more bizarre inhabitants, such as “exotic” canines seeking haven there, they learn of the world beyond their new “home”…
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Wolves are being captured by humans, collared, tagged, released…or kept. Pups are being stolen and friends are going missing. But it the humans aren’t the only new threats, or friends it seems.
The Sanctuary, a rescue haven for canines and study center for wolves, takes in wild canines and abandoned ones all the same. The place is over-run with wolves and dogs, with a few coyotes underfoot as well. Occasionally something else appears, such as an “exotic pet” discarded by other humans, or a runaway circus canine like a hyena, perhaps. Their breeding facilities, orphanage, and pens promote research and understanding of the canid world.
The Reservation is human-owned, a place for the “Alpine Pack” to thrive. While they feel they are wild to the bone, this pack is surrounded by walls and observed by their human caretakers, whether they like it or not. They walk the line between being caged and being free, and not everyone is happy with it.
The Outcast Lands are for the packless wolves, the runaways, and the released (or escaped?) Sanctuary inhabitants. Can they find homes before they find destruction, or are they bound to be caught and claimed by the humans?
And the last “free place” is the Wilderness where four packs preside, a mixture of wild wolves, released canines, and even a few rare canids that have found a way to fit in. And while the rival with each other and strive to survive, the constant threat of human interference looms over them.
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So the question remains…can anyone survive?
A literate, active community of wolf (and other canine) roleplaying, welcoming new members to our cleaned out and all newly designed site! Come check us out in our version three—Windsong: Between Two Worlds.
Long ago Italy was nothing but meager cities and villages. The world was a mere oasis, the land undiscovered, unknown, mysterious. The King of Italy was a young man with dreams of wild monsters, dragons and gaining land all for himself. This wildly ambitious man was Giovanni da Verrazzano. Even as a young boy he sat in is father's lap, listening of stories of new worlds far beyond his own so when his father died and Giovanni took the thrown his only wish was to explore. And so he did.
Years passed by when he finally gathered his army 100 men and 200 horses was his final command. When he felt sufficient enough he marched out of the city with regal pride, much to his counselors dislike. He wished for Giovanni to learn astrology, how to read and write. But there was no time for that. The first few days of the journey was all to splendid. Over hills they climbed, across rivers and fields of wild flowers. The place was grand to him, and soon to be all his. But the farther they wandered, and the more tired they became it was obvious trouble was on the way. Men started to disappear, horses where found dead and no one knew what was going on. They turned around to head back to Italy but they could not find the route they traveled. They had wandered into the world of no return, they where Far Beyond Return.
They had stumbled on a land that breathed and sleeped, awoke and yawned every morning. It was a land of last summer and brutal winters, a land where no human had ever set foot on before for at least a million years. The land had the most rare animals you had ever seen, and for the Italians the wolf was the most rarest of all. Only a few wolves lived in Italy, and those were slowly killed out for their fur. Bounty was placed on them years ago, and so was the rumors. But these wolves where different. They where smarted, more intelligent. And do when the men started to wander in their homes with their hornless deer and dogs, they acted. At this time the pack was grouped into one whole, all living in the area and co-existing under one Alpha. However soon the human intervention tore them apart one by one.
Wolves grouped together in three, all following their own political 'do it all' for the humans. The first was Oltre Pack, the original Alpha and most of the the loyalest group, all veterans and some young males and females. They believed they should just fight them out, kill them all. The second was Terrafall Pack, the most rudest and grouped 'pure bloods' of Far Beyond Return, content on only getting away from the menace. They voted to just hide away from them, never interfere with anything. And then there was Merrastone. these wolves where highly spiritual and followed their religion of sacrifices and gods more then their own leader. They voted to invite them in, let them co-exist. But both Terrafall and Oltre knew what Merrastone wanted with them, sacrifice.
Giovanni had indeed found monsters but in a different form then what he imagined.
So the war raged between themselves rather then against the humans. Oltre fought back bravely, killing many, but dogs invaded their ranks. But they soon allowed them too. Terrafall stayed hidden in their oasis, not doing anything but still and relax as others fought. And Merrastone welcomed humans into their rank, soon using them as alive sacrifices and even food. Soon the humans diminished, and Italy was left without a king or 100 men. All of them where not to Return to the city, so the meadow hidden between forests and mountains once again stayed hidden, for now.
Who will you choose? Oltre the Brave? Terrafall the Clever? Or Merrastone the Spiritual? This is Far Beyond Return....
Warriors The Secrets v.2 « Result #10 on Aug 7, 2007, 3:26pm »
Warriors The Secrets v.2
Warriors the Secrets has moved to a better version, version 2! This has a lot of fun things comming up, especially one surprise, but I won't tell, for its a surprise! Not even the members know. But I do know that it will be fun.
WTS is a Warriors RPG. I do not own the Warriors series, it is copyrighted to Erin Hunter. Which Clan will you choose though?